Hi, thanks for this wonderful asset! I bought it in this weekends sale and I already see huge potential for it in my project.
One of the things I want to use it for is replacing my characters in my top-down shooter. I already have them set up to be controlled by Mecanim, and I was hoping to just replace their animations, but I see the way PicaVoxel does animation (at least the basic animator) is custom and separate from Unitys animation system.
I tried creating my animations anyway by key framing on and off the frames, but since they are all just named "frame", unity can't tell the difference between them. I'm wondering if you know of an easy way I could change it so that all of the frames get unique names (frame0, frame1, frame2, etc) and would it mess anything up too much if I did that?
I tried manually renaming them, which worked, but things got screwed up a bit when I tried to edit the frames afterward.
My plan is to write a tool that will generate animation clips for me just by specifying a range of frames, but I need some way of making sure every frame has a unique name (within the volume at least). Any insight or ideas you have would be appreciated.
Last edited 29 November 2015