Could not create a custom UI for the shader 'PicaVoxel/PicaVoxel PBR'. The shader has the following: 'CustomEditor = ShaderForgeMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor? UnityEditor.DockArea:OnGUI()
Ok, I am using Unity 5,2,2f1 And getting this error when selecting the chunk object.
Also couple of suggestions.
It would be nice to be able to choose the layer which the chunks gets implemented, so that when using inside Unity, I can opt out selecting the chunks every time by locking the layer.