Whenever I make the x, y, and z sizes bigger or smaller through script, the amount of chunks doesn't change. Say I take the default PicaVoxel base prefab and change its x, y, and z sizes on runtime to 16,16,16, I should only get one chunk in the end, instead of the default 8 chunks. That doesn't happen however. I also tried Rebuild() and UpdateAllChunks() to no avail. I'm allowing users to create their own stuff, so having this kind of functionality would be very useful. Will you be implementing this in the future?
Last edited 25 April 2018