Creating game models, without voxel data?

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basil3 posted this 06 December 2015

Afternoon!

I have a question about generating game models using PicaVoxel and I am hopeful somebody may be able to assist!

Basically is it possible to use PicaVoxel to create game models (buildings, trees etc) and then use them as static models, without the voxel data? I am currently looking at options for a new project and I really like the style of buildings created using voxel editors, but in some situations I would not require any form of 'internal' mesh rendering/ voxel data for destruction/interaction etc...

I am assuming that if you are able to remove the voxel generation and just create a static object then there would be a big improvement in terms of run-time rendering/resource load?.

I have so far determined that using the 'Mesh only copy' option gives you this ability? Could somebody confirm I am correct before I go steaming ahead!

Thanks in advance.

Ste.

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GarethIW posted this 06 December 2015

Hi, yes you're correct - Mesh-Only copy gives you a copy of the voxel volume but without the scripts which contain the voxel data.

As for big improvements in terms of rendering, probably not. The generated meshes still have the same amount of data as their voxel counterparts.

If you're looking to simply have static voxel-looking models, you might get better draw call performance by making your models in MagicaVoxel or VoxelShop and importing them into unity as FBX.

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basil3 posted this 06 December 2015

Thanks :)

I was using MagicaVoxel to construct the models so I will have a play around with importing using FBX format.

Ste.


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