Ctrl + Z Not working??

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bitboys posted this 04 December 2015

Hello, I have a day working with VocaPixel and I think that it´s a great tool but not if there is any way to "Undo" when I'm not in edit mode. Do not know if this is normal or is some kind of bug is annoying but not to undo something when you destroy a large object. Thanks in advance.

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GarethIW posted this 04 December 2015

Undo does kind of work, but sometimes kind of not. If you start a new volume and edit a few voxels and then undo, you'll probably find it works fine. Larger volumes take ages to register an action for undo, and then may or may not undo when you ctrl+z.

Basically, the API for undo in the Unity editor is terrible and not built to cope with something as complicated as voxel editing.

It's something I want to improve but I haven't yet found a good way of doing so (if anyone reads this that has experience with hooking into undo in editor scripting, please feel free to suggest options!).

If you find that working on models using the PicaVoxel editor is difficult, might I suggest trying an external editor such as MagicaVoxel, VoxelShop or Qubicle. PicaVoxel supports importing into Unity from all three of those editors.

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bitboys posted this 04 December 2015

Ok, above all it was to know if it was normal. I make my models with MagicaVoxel normally, but decided to buy PicaVoxel by being able to make animations, import .vox etc ... Greetings!

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GarethIW posted this 04 December 2015

Hi! Thanks for the support!

Like I say, I really want to improve the undo but for now it's in the "kind of working" state.

I also plan to add importing multiple .vox files -> a single PicaVoxel animation in version 1.5.

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bitboys posted this 04 December 2015

Sounds good!! ;)


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