This question may not be directly related to picavoxel itself, but i thought it wouldnt hurt to ask in here since there maybe more voxel experts than myself.
so. destroying voxels are fun.. but when we bring some destruction to our world, i am looking for a way to implement some sort of structural check so that..
- There are no floating voxels in the air. single or groups. (well unless i allow them to be such as birds or clouds..)
- Some sort of checks to find out if there is voxel that has very unrealistic structures such as very long thin horizontal row of voxel having very large chunks of voxel volume at the end.
i am looking for some in-sights into such thing so that i can simulate a building collapsing with enough damage to the bottom structure of a building etc...
if anyone has idea or in sight into this please can you show me some light? i am guessing because of the nature of voxel and its simplicity this kind of simulation must be possible and should be easier than trying to do it in other normal traditional 3d mesh.