I'm using the
PicaVoxel PBR OneMinus Alpha Emissive shader to create "lit" voxels in my scene. This is working fine, but they don't actually cast light onto other objects in the scene. After a bit of research, this seems like the expected behavior, since only static objects are included in realtime GI. The only workaround I can think of at the moment is to create a point light at the center of each "lit" voxel, does that sound like a reasonable solution?