Empty faces for the inner side of mesh

aseem posted this 03 September 2019

Created a voxel using this image Created a voxel using this image

This is the result This is the result

when i move one row we can see invisible sides. i need to have all sides filed as i want to pieces to be away from each other and then the user puts them together. Let me know how that will be possible using your asset, or if it is possible.

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GarethIW posted this 03 September 2019

Hi there,

That's not how voxel meshing works I'm afraid. The idea behind voxel rendering is that you build a mesh over the outside of the voxel data, so that you are not rendering faces that you cannot see.

Picavoxel breaks large volumes down into "chunks" so that when a part of a volume is changed (explosion, adding a voxel etc) we do not have to update the entire volume. The chunk objects in the volume hierarchy are positioned by Picavoxel to be in the right place. They're not meant to be moved around.

If you need to have parts of the object detachable, each part will need to be its own volume. Picavoxel doesn't have any tools for handling a scenario like that, but it could be scripted depending on how you're looking to break up the volume.

aseem posted this 03 September 2019

Thanks for the quick response. Even though your asset doesnt suit my needs i wont ask for refund as i am sure it will be of use in some other project. I have achieved my goals using mesh slicing instead. Thanks again for the super quick support.

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