First question: I noticed that the newest version of PicaVoxel includes support for emissive shaders (glow in the dark, full bright even when not lit, etc).
How can I import my Qubicle stuff and then edit it to include light up voxels in Unity? Also, I'm assuming I need a PV volume for every Qubicle object I edit in this way, yeah? How expensive is it in performance terms to build an entire game level out of those objects? Saw I want to make a Diablo clone type of game where I use voxel chunks in place of tiles to construct the entire environment. Am I committing suicide here, or doable?
Thanks in advance!