Only one PicaVoxel particle system per scene?

oppahansi posted this 07 July 2016


why cant we add multiple PicaVoxel particle systems to one scene? I tried to add a second particle system, but it is not possible I guess?

Is there a way around this?

Cheers, Oppa

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GarethIW posted this 07 July 2016

The PicaVoxel Particle System is a singleton so that all volumes in the scene can access it without setting up references. This makes it super easy to get up and running with explosions. You only need the one system to serve explosions for all the volumes, so having more than one would be redundant.

If you want to set up your own voxel-looking particle system then you could take a copy of the Particle System component on the PicaVoxel Particle System object and use it elsewhere.

If you have a specific problem you are trying to solve then let me know what it is and I can try to help.

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