I'm trying to create a game with planes. When my plane crashes to the ground I'd like it to "break apart" naturally when it hits the ground.
Basically what I've tried so far is that when plane collides I call Destruct with speed zero. This places the voxels nicely on the ground, which doesn't look too good when the plane crashes on the ground full speed. On the other hand, if I set any speed, it seems like the voxels fly to wrong direction (90 degrees off, to the left). How can I control the shape and direction of the emission properly? Should I edit the "PicaVoxel Particle System" object or the plane itself? Editing the shape in the PicaVoxel Particle System doesn't seem to do much