I'm trying to make just part of a PicaVoxel object transparent. I'd have expected to set a lower alpha value for the portion I want to have see-through, similar to how I do it for emissive voxels.
This doesn't seem to work, however. If I use the PicaVoxel PBR Transparent shader, the whole mesh is equally transparent, and if I use the PicaVoxel Diffuse Transparent shader, nothing seems to be transparent.
Am I missing a step, or doing something wrong, or is it just not possible to have a partially transparent object in one volume?
Thanks in advance. Sorry for my novice questioning. :)