I'm trying to set up an asset pipeline for my project.
I'm using magicavoxel for creating assets. I export a .vox file from magicavoxel and then import them as a volume into Unity. I convert the Volume to a prefab and then duplicate the prefab.
When I open the prefab and re-import the .vox file, the prefab shows the updated .vox data.
However, when I return to the scene, the mesh in the Chunk (0,0,0) is missing on the prefab instance in the scene (even though it's not missing in the prefab)
I double checked, and my prefab does not have any overrides.
Last edited 25 May 2019