Prefab Breaking on Re-Import of .VOX file (Unity 2019)

0
ryangreen8 posted this 25 May 2019

Hi There,

I'm trying to set up an asset pipeline for my project.

I'm using magicavoxel for creating assets. I export a .vox file from magicavoxel and then import them as a volume into Unity. I convert the Volume to a prefab and then duplicate the prefab.

When I open the prefab and re-import the .vox file, the prefab shows the updated .vox data.

However, when I return to the scene, the mesh in the Chunk (0,0,0) is missing on the prefab instance in the scene (even though it's not missing in the prefab)

I double checked, and my prefab does not have any overrides.

Last edited 25 May 2019

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1
GarethIW posted this 25 May 2019

Yep, I can confirm this seems to be completely broken, and I don't have a workaround for it.

This has spurred me on to spend this weekend putting a patch together for 2019. I'm not confident in getting PicaVoxel working with the new prefab system as there seem to be a lot of complaints from asset creators over on the Unity prefab system subforum. But I'll see what I can do.

1
GarethIW posted this 25 May 2019

I have fixed this issue in particular, but I'm not 100% sure on full compatibility with the new prefab workflow. Mostly because I don't have enough experience with it yet myself.

I've pushed an update for 2019 to the asset store including this fix, will report back when the update is generally available.

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ryangreen8 posted this 28 May 2019

Thanks so much! I'll check it out


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