I've got 2 picavoxel volumes, one with an X and one with an O for a tic-tac-toe game. Rather than having 3x3 tiles and therefore 9 volumes added to my scene, the game gives the player the opportunity to set the grid size to n x m. For this reason, my X and O volumes are saved as prefabs so that my game controller can instantiate them at runtime when needed. When testing this with 1 instance of each X and O, only one of the volumes actually looks to be rendered by default.
If I click "Rebuild volume" on the unrendered volume when playing in Unity the volume is created, as I would have expected in the first place.
Why are the prefabs not being built from prefabs?