So I've been messing around with PicaVoxel and getting to terms with the new features that it's brought to my Unity project but one of the key issues I'm having is colour.
With my OBJ imports where I set the texture file to no compression and the shader to Standard, I get the result I'm trying to achieve (right tree). With the direct QB (middle tree) or QBT (left tree) imports, the colours take on a washed out appearance in comparison:
I've tried setting the Material to any of the included materials but can't figure it out. What am I missing here?