Ok so make something like a local updater for every Qubicle Volume.
But my problem is that when a Frame has multiple Chucks it updates only the ones which overwrites.
So to avoid that i was looking a method from your Library that deletes the Frame.
The ().DeleteFrame(); So i overload the method.
What i couldn't find is how to delete the old meshes of the old chunks.
So the GUID Folder is getting full with unused meshes.
I know its a really messy way. To recreate the frame and not update it.
But i didn't wont go any deeper in your code.
My question is that do have any method that deletes the old meshes.
Because i saw that they are empty folders in the MeshStore. So there it must a point that you do that.
I don't wont to lose time on making the code if it is already in your code.
BTW: if you want to see the Code i recreate for it. I could share it with you.
Nothing special i just reuse the QubicleImporter.FromQubicle() and modify it to replace only single parts for the time being.