Rotorz and PicaVoxel

2
Trent_Sterling posted this 23 April 2015

I've just started working with PicaVoxel, so this script isn't ready for the public yet. That being said, I LOVE working with Rotorz, and the brush stuff in PicaVoxel isn't as advanced, so I decided to write some glue code to copy a bunch of PV prefabs into a larger PV volume, and Rotorz has some Chunk boundaries in it's own system, so setting up the boundaries has made things pretty easy.

I did notice PV 1.3.0 in the Trello is going to hopefully support serializing the mesh to assets, and I want that feature very much, as this process is very slow! I would really appreciate being able to bake this mesh once, instead of constantly during runtime!

Here's what we all came to see:

Optimal stuff Rotorz'd Greedy'd

4 Comments
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0
GarethIW posted this 24 April 2015

Love this! I really need to check out Rotorz as it seems pretty popular. Would be nice to support the workflow end-to-end.

0
frrrosty posted this 29 April 2015

This is awesome. I've been contemplating how I want to do a 3D tilemap for my own game, and I hadn't looked at Rotorz yet. Is this terrain still destructible in the same way that typical PicaVoxels are? How's the realtime performance?

0
Trent_Sterling posted this 30 April 2015

Is this terrain still destructible in the same way that typical PicaVoxels are? How's the realtime performance?

They were, but I'm doing my best to remove a lot of the voxel data and just keep static meshes, as my game is simple and doesn't require real time destruction.

That being said, this scene was semi-playable, but the hitching was a little noticeable because of the large chunk size. With a lot of configuration, I'm sure you could find a more playable sweet spot- but it wasn't really what I was looking for, so I haven't focused on getting good realtime performance from PicaVoxel.

For the most part, I'm using voxels for the aesthetics. More than that, it's because they're easy and fast to prototype. Much easier than making a low poly model in something like blender.

0
frrrosty posted this 03 May 2015

@Trent_Sterling That makes sense, thanks for the information!


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