Hey again, this should be my last question for a bit. I'm currently implementing saving/loading of edited Volumes, and I've got the basic functionality working with
Frame.FromCompressedByteArray(). However, for my use case, I'd really like to also save and load the chunk meshes, so I can get around calling
Frame.UpdateAllChunks() when I load the Volume data back in. Does this seem sensible? If so, are there any methods I've missed that might help with that sort of thing? Seems like I'll just have to manually iterate over the chunks, correct?
Thanks for all your help!
Last edited 07 April 2017