hi, i'm considering your tool and have question.
would you please give me some clues on performance (on mobile, yes)
let's consider scenario: 1. physics/collision detection disabled 2. on some event, collision detection is enabled for two groups of voxels each consisting of ~100-200 voxels (this may be just substituted with collision boxes for object tho, but estimated voxels that took collision must be determined anyway) 3. after collisiion detected, colision detection turns off, forces are applied to second group and voxels (from one or 2 groups) fly in different directions, colliding only with a few of simple planes.
what do you think, will it be slow on mobile? and if you think it's ok with given numbers, how do you estimate a ceiling for numbers and what operations will demand the most of cpu? i just don't know how to compare i7 and mobile in all this ((%