Am I missing something? Or is it just not possible?
There is no GetVoxelAtArrayPosition?
No you're right, there's not. There's a Set but not a Get. There probably should be a Get.
Implementation is simple though:
volume.GetCurrentFrame().Voxels[x + volume.XSize * (y + volume.YSize * z)];
almost not worth having a method for!
Last edited 29 February 2016
Please add that method :P is very useful :)
Coming in the next patch :)