Hi, I'm doing a top-down orthographic game. When some objects go "under" a volume, I want that volume to be able to turn transparent. (Like when using "PicaVoxel PBR Transparent") What I'm trying is to swap the material at runtime, but the volume doesn't update.
The Workaround is to use "PicaVoxel PBR Transparent" and using the PicaVoxel Editor to turn transparent the top part of the Volume on Frame 2.. Voxel by Voxel. Later I switch from frame 1 to 2 and back via Scripting depending if there's an object that triggers the transparency under the Volume.
This is a pain in the butt to do... Is there any other way to turn transparent an object?
The best thing I think is: It would be amazing to have an Outline Shader working for PicaVoxel... (I have tried this option with several Shaders around the internet but they seems not to work correctly)
Any help will be appreciated.
Last edited 19 September 2016