I used pica voxel terrain generation script for terrain generation. I want to add/delete cubes a'la Minecraft with tap to add and double tap to delete onto the terrain.
I'm using volume.UpdateAllChunksNextFrame(); its working fine but taking time...a lot of time ,whereas I need realtime update. I want to use volume.UpdateChuncks(true) but it's not updating, I tried using true/false as a parameter but it's not working.
Enclosed below is the code, can you suggest a solution?
Last edited 03 July 2019