I just updated to 1.4.6 this evening, gritting my teeth a bit because I really need to implement some source control really soon... :)
I'm getting a warning whenever a GameObject with a shader from PicaVoxel applied is shown in the Inspector:
Could not create a custom UI for the shader 'PicaVoxel/PicaVoxel PBR OneMinus Alpha Emissive'. The shader has the following: 'CustomEditor = ShaderForgeMaterialInspector'. Does the custom editor specified include its namespace? And does the class either derive from ShaderGUI or MaterialEditor? UnityEditor.DockArea:OnGUI()
This doesn't actually seem to be causing me any problems... I still see the sliders to manipulate the shader and so forth. But the accumulated warnings are an annoyance and stressing me out a bit. ;-)
I'm using Unity 5.3.5f1 (Personal)
Any idea what's up? Thanks!