Hey guys, I've recently found a problem with the usage of the PBR Mosaic Shader.
It seems that the lighting (even when backed) will not be saved or shown, when exporting the game to webGL. I've checked how to use the right lighting configuration for WebGL but, only objects with the mentioned shader are black.
Can you help with this issue?
The pic 1 in the attachement is the WebGL one. The other pic is from the desktop build.
Last edited 19 May 2016